While it’s not Grand Theft Auto 6 yet, we do know there is a classic GTA trilogy afoot. Rockstar Games has officially confirmed yesterday that they have intentions on releasing a remastered GTA III, GTA Vice City, and GTA San Andreas. We’ll be discussing when it will release, how much it will cost, and what the differences are to the old games (with a video Rockstar Games has given us).
The remastered game is called Grand Theft Auto: The Trilogy – The Definitive Edition which will be available for digital download on November 11th and December 7th for the physical version (Europe will see it December 6th) of this year.
The game will be available on PC, PS4, Nintendo Switch, Xbox One, and the Xbox Series X|S and will be available for $60, which kind of seems steep in our opinion for games that are now about 17 to 20 years old.
Now let’s just see exactly why fans and gamers should shell out such amount:
Now the development of The Definitive Edition has been taken under the wing of Grove Street Games. The same team behind the original trilogy conversion to mobile. They’ve been known to succeed with conversions in the past but as of now, no one has had the opportunity to play these games first hand, so only time will tell as to how well they did with this game.
Rockstar Games claims the new game has great new lighting, environmental upgrades, high-resolution textures, increased draw distances, Grand Theft Auto V-style controls and targeting, and whole lot more.
To add such detail for this remastered version, Grove Street Games has utilized Unreal Engine. For those that do not know what Unreal Engine exactly is, it’s complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. Popular games like Fortnite, Star Wars Jedi: Fallen Order, and Street Fighter 5, just to name a few, are games that run on Unreal Engine.
“…improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated Mini-Maps with enhanced navigation allowing players to set waypoints to destinations, updated Achievements, Trophies, and more. The Nintendo Switch version also features Switch-specific controls including Gyro aiming, as well as touch screen camera zooming, pans, and menu selections, while the PC version includes support for NVIDIA DLSS and additional new Accomplishments via the Rockstar Games Social Club.”
Has for the specifications, we do know that, for PC, GTA San Andreas will be 45GB on your SSD/HDD. That’s a whole lot more than what the 4.6GB classic game used to be. Despite the change in disk size, all in all, the PC specs show the changes to still be pretty low. We have the minimum requirements to run the game which are the i5-2700/FX-6300 with 8GB RAM and a GTX 760 2GB/Radeon R9 280. The recommended specs don’t push anything as it’s the i7-6600K/Ryzen 5 2600, 16GB RAM, and a GTX 970 4GB/Radeon RX 570.
Based on what we’ve seen and the research we’ve done, we can say the game looks more polished and less rough. They certainly went for the older, cartoonish style. Note that the older versions of the game are not for sale through Rockstar Games anymore. If you do have $60 to put towards a remaster, why not it be this game.
What do you think of Rockstar’s decision for this remastering? Do you think it’ll be successful or a flop? Let us know your thoughts in the comment section below.
Growing up, Korey G. Miracle had been fascinated with different storytelling mediums. Since he was born in 1996, he grew with the digital age and had very early exposure to both video gaming & the change to digital film. Later, Mr. Miracle, graduated college with a Bachelor of Science in Film & a Master of Science in Entertainment Business. Today, he is the President of Miracle Gaming. In his free time, he’s an avid PC, Playstation, and Nintendo Switch gamer while maintaining a Twitch streaming career.